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2018 Maya Fundamentals part 2

PART 2 of 2018 Maya Fundamentals
Adding Cables 
Introduction to UVs
Understanding Planar and Cylindrical UV Projections
Understanding Spherical and Automatic UV Projections
Using Planar Projections for the Wings
Using Automatic Projections for Small Body Pieces
Approaching UVs for More Complex Geometry
 Applying and Manipulating Simple Materials
Creating Glass and Transparent Materials
Working with Ramp Textures
 Using a Ramp to Create Engine Flames
Using File Textures with Materials
Understanding Color Space and Linear Workflow
Understanding Maya's Color Management System
Using Bump and Normal Maps
Creating Control Shapes
Hierarchy Setup
Adding Bones
Setting up IK
 Skinning the Sails
Setting up the Cables
2018 Maya Fundamentals part 2
Published:

2018 Maya Fundamentals part 2

Published: